HERE TO SLAY8-BIT EDITION

Play the Here to Slay card game online, free, in your browser: 1-6 players, nothing to install.

How to Play

Here to Slay is a turn-based, party-building strategy card game. This is an 8-bit web adaptation of the tabletop game published by Unstable Games. Yes, the pixels are this chunky on purpose.

WIN CONDITIONS

Win in one of two ways: (1) slay 3 Monsters total, or (2) collect heroes from 6 different classes into your party (at least 1 of each). The classes are: Fighter, Ranger, Wizard, Thief, Guardian, Bard. Only the class counts — having multiple heroes of the same class doesn't give bonus credit.

TURN STRUCTURE

On your turn you have 3 Action Points (AP). Spend them however you like; you can repeat the same action. Unused AP doesn't carry over.

ACTIONS (AP COST)

1 AP: Draw 1 card from the deck · 1 AP: Play a Hero, Item, or Magic from your hand · 1 AP: Roll dice to trigger a hero ability · 2 AP: Roll dice to attack a Monster · 3 AP: Discard your entire hand and draw 5 new cards.

DICE SYSTEM

Two six-sided dice (2D6) are rolled and summed (range 2-12). Each card has a target threshold (e.g. 'Roll ≥ 7'). Hit it and the ability triggers or the monster is slain. Modifier cards can be played before or after a roll — buff your own roll or debuff an opponent's. Party Leaders and Items may grant passive dice bonuses.

CARD TYPES

Party Leader: chosen at start, grants a permanent passive. Hero: has a class, played to the table, triggers active abilities via dice. Item: equips to any player's hero — yours or an opponent's — and gives it a passive or one-shot bonus; Cursed Items give a disadvantage. Magic: instant effect — play, resolve, discard. Modifier: only used during dice rolls (off-turn, from hand). Challenge: thrown to cancel an opponent's card. Monster: slain for victory points; some passively penalize while in play.

CHALLENGE

When a player plays a Hero, Item, Magic, or Modifier, anyone (except the original player) holding a Challenge card may throw it. Both sides roll 1 die — highest wins. If the challenger wins, the card is cancelled and discarded. If the player wins, the card resolves normally. Challenges can be challenged — the last one in the chain decides.

ATTACKING MONSTERS

Each Monster has a 'slay' threshold; some also have a lower 'sacrifice' threshold that requires giving up one of your own heroes. To attack you must have the required hero classes in your party (e.g. '1 Wizard + 1 Any'). On a failed roll the penalty applies (discard cards, lose a hero, etc.). On success the Monster goes in front of you and a new one is dealt.

GAME END

The game ends the moment a player meets a win condition — they don't need to finish their turn. Ties are impossible since the win check happens during a single player's turn.